UFRAME OFFSET SCREEN


UFRAME OFFSET SCREEN

You can change the user coordinate system number and positional data from the UFRAME OFFSET screen.

Table 1.  User Frame Offset Screen Items

ITEM DESCRIPTION

Program Name Setting Screen

Original Program

This item is the name of the program that will be offset or shifted.

Range

This item specifies the portion of the program that will be offset or shifted:
  • WHOLE - offsets or shifts the entire program

  • PART - offsets or shifts a part of the program

Start line

This item is not used.

End line

This item is not used.

New Program

This is the name of the program that results when you offset or shift the Original Program. If you want the resulting offset or shifted program to replace the Original Program, make the New Program name the same as the Original Program name.

Insert line

This item is used only when all of the following conditions exist:
  • You have not entered a name for the new program, in which case the data conversion will be performed on the original program, or you have entered the name of a program that already exists for the New Program name.

  • You have selected the Robot Fixed method as the data conversion type.

  • You have executed the data conversion

Coordinate System Number Setting Screen

Old UTOOL Number

This item is the number of the UTOOL that was used when the positions in the Original Program were recorded.

New UTOOL Number

This item is the number of the UTOOL that will be used to offset or shift the program. You must have defined this UTOOL prior to using it.

Convert Position Data

This item specifies whether to convert the positional data during the user frame offset:
  • YES - Converts the positional data so that the TCP does not change during the offset or shift.

  • NO - Does not convert the positional data when the coordinate system is changed.