UTILITIES BUMPBOX SCREENS


UTILITIES BUMPBOX SCREENS

1. UTILITIES BUMPBOX SCREEN

The bump box schedule screen allows you to view limited information for nine schedules at once. DETAIL allows you to view and set the complete information for a single schedule. See Table 1, " Position BumpBox Schedule Items " for a description of the items on the Bump Box DETAIL screen.

Table 1.  Position BumpBox Schedule Items

ITEM DESCRIPTION

Program name

This item displays the name of the program you want to bump.

Group Number

This item is the group number to be bumped. Only one group can be specified in a Position BumpBox schedule. The group must be a robot group.

CutID NOTE By default, this item and the choices for Offsets frame are called "cut," which means cutting applications. This can be changed by changing the system variable $BBAPPL_ID.

This item is significant only when shape generation is loaded. It displays the shape or cut number in the program followed by the line numbers corresponding to shape macros. If there is a "CALC xxxx" macro call in the program, the first line number corresponds to the macro and the second line number corresponds to the motion line that has the shape center position. If the program has PROCESS ON/PROCESS OFF macro calls, the line numbers correspond to these macros. If there are no macro calls, or if shape generation is not loaded, this item displays *****.

WeldID (only for ArcTool)

This item displays the weld number in the program followed by the Arc Start and Arc End line numbers for that weld in square brackets. The weld in each program are numbered serially.

Lines

This item displays the range of lines that the offsets will be applied to. You can edit these items as necessary.

Offsets frame

Note

The choices for this item are available when the shape generation option is loaded.

This item allows you to select a frame of reference for applying offsets.

  • Shape frame–A shape frame is calculated from a shape center position and current Uframe. The shame frame x-direction is parallel to the object surface where the current Uframe x-y plane intersects the object at the shape center position. The shape frame direction is also parallel to the object surface but perpendicular to the x-direction. The shape frame z-direction is into the tool along the Tool-z vector. See the following figure.

Offsets frame cont'd

Note

The choices for this item are available when the shape generation option is loaded.

  • World/Uframe– In “World/Uframe” relative, the offsets are applied directly to the x, y, and z components of the positions.

    The World/Uframe of reference allows you to apply offsets to the positions in the following ways:

    • X-offset

    • Y-offset

    • Z-offset

Offset frame for ArcTool only

This item allows you to select a frame of reference for applying offsets. These are three choices:

  • Weld & Tool — This is the default frame of reference. The first and second points of the taught weld path determine the weld direction. X-offset will be along the path, positive direction will be from first point to the second point. Z-offset will be along the Tool Z, positive direction will be away from the weld into the torch. Y direction will be perpendicular to both X and Z. If the lines specified in the schedule involve circular motion, then the start point and end point of the circular path are used for determining the offset directions.

    The Weld & Tool frame of reference allows you to apply offsets to the positions in the following ways:

    • Along (in the X direction)

    • Across (in the Y direction)

    • Stickout (in the Z direction)

  • Weld — This item determines the weld direction. In “Weld” relative, the first and second points of the taught weld path determine the weld direction. The X-offset will be along the path, and the positive direction will be from first point to the second point. The Z-offset will be along the World/Uframe Z which fixes +Y to the left of the weld.

    The Weld frame of reference allows you to apply offsets to the positions in the following ways:

    • Along (in the X direction)

    • Across (in the Y direction)

    • Z-offset (in the Z direction)

Offset frame for ArcTool only cont'd

  • World/Uframe — In “World/Uframe” relative, the offsets are applied directly to the x, y, and z components of the positions.

    The World/Uframe of reference allows you to apply offsets to the positions in the following ways:

    • X-offset

    • Y-offset

    • Z-offset

Offsets frame

Note

The choices for this item are available when the shape generation option is not loaded.

This item allows you to select a frame of reference for applying offsets.
  • Cut & Tool - This is the default frame of reference. The first and second points of the taught path determine the path direction. The x-offset will be along the path; the positive direction will be from the first point to the second point. The z-offset will be along the Tool z; the positive direction will be into the torch. The y direction will be perpendicular to both x and z. If the lines specified in the schedule involve circular motion, then the start point and end point of the circular path are used for determining the offset directions. The Cut & Tool frame of reference allows you to apply offsets to the positions in the following ways:

  • Along (in the x direction)

  • Across (in the y direction)

  • Stickout (in the z direction)

  • Cut - The first and second points determine the path direction. The x-offset will be along the path, and the positive direction will be from first point to the second point. The z-offset will be along the World/Uframe z-axis, which fixes +y to the left of the path. The Cut frame of reference allows you to apply offsets to the positions in the following ways:

  • Along (in the x direction)

  • Across (in the y direction)

  • Z-offset (in the z direction)

  • World/Uframe - In "World/Uframe" relative, the offsets are applied directly to the x, y and z components of the positions. The World/Uframe of reference allows you to apply offsets to the positions in the following ways:

  • X-offset

  • Y-offset

  • Z-offset

Offset increment

This item is the amount the positions will be offset for each bump that you apply from the teach pendant or by setting a digital input.

Applied

The Applied column displays the offsets applied in the z (Along), y (across) and z (stickout) directions. When the cursor is in this column, the function keys F2 and F3 change to BUMP_UP and BUMP_DN respectively. To bump in x, y or z directions move the cursor to the appropriate field and press F2, BUMP_UP, to bump in the positive direction and F3, BUMP_DN, to bump in the negative direction.

Limit

The LIMIT column allows you to set the absolute maximum allowable offsets in each of the directions.